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Unity Engine


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Script Reference

Unity Engine


HasSkinnedMeshRenderer

Checks if the Visual Effect can override a Skinned Mesh Renderer with the name you pass in.
阅读时间1 分钟最后更新于 1 个月前

Definition

HasSkinnedMeshRenderer(int)

Checks if the Visual Effect can override a Skinned Mesh Renderer with the name you pass in.
public bool HasSkinnedMeshRenderer(int nameID)

Parameters

nameID

The ID of the property. This is the same ID that Shader.PropertyToID returns.

Returns

Type

Description

bool

HasSkinnedMeshRenderer(string)

Checks if the Visual Effect can override a Skinned Mesh Renderer with the name you pass in.
public bool HasSkinnedMeshRenderer(string name)

Parameters

name

The name of the property.

Returns

Type

Description

bool