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Unity Engine

Unity Engine

Evaluate(Vector3[], Color[])

Evaluates the spherical harmonics for each given direction. The directions and results arrays must have the same size.
阅读时间1 分钟最后更新于 1 个月前

Definition

public readonly void Evaluate(Vector3[] directions, Color[] results)

Parameters

directions

Array of normalized directions in which to evaluate the spherical harmonics.

results

Output array for the evaluated values. The order of the results is the same as the directions array.

Examples

using System.Collections;using UnityEngine;public class ExampleClass : MonoBehaviour{ void Start() { UnityEngine.Rendering.SphericalHarmonicsL2 sh2; LightProbes.GetInterpolatedProbe(new Vector3(0.0f, 0.0f, 0.0f), null, out sh2); Vector3[] directions = new Vector3[] { new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.0f, 0.0f) }; Color[] results = new Color[2]; sh2.Evaluate(directions, results); }}