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Unity Engine

Unity Engine

frontTriangleCounterClockwise

Whether to flip the way triangles face in the geometries reference by ray tracing instances.
阅读时间1 分钟最后更新于 1 个月前

Definition

public bool frontTriangleCounterClockwise { readonly get; set; }

Remarks

By default, in object space in a left-handed coordinate system, a triangle is front facing if its vertices appear clockwise from the ray origin, and it is back facing if its vertices appear counter-clockwise from the ray origin.