文档

Unity Engine

Unity Engine

flags

A set of GraphicsTextureDescriptorFlags that control how the texture can be rendered to or read from.
阅读时间1 分钟最后更新于 1 个月前

Definition

public GraphicsTextureDescriptorFlags flags

Remarks

To use a GraphicsTexture as a render target, it must have GraphicsTextureDescriptorFlags.RenderTarget enabled.