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Unity Engine

Unity Engine

Unsubscribe<TChild>(Action<TChild, string>)

Cancels any subscription to changes of properties of a settings object implemented with the IRenderPipelineGraphicsSettings interface.
阅读时间1 分钟最后更新于 1 个月前

Definition

Unsubscribe<T>(Action<T, string>)

public static void Unsubscribe<TChild>(Action<TChild, string> callback) where TChild : class, IRenderPipelineGraphicsSettings

Parameters

The callback that is registered to listen to changes.