HasShaderDefine
Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
HasShaderDefine(GraphicsTier, BuiltinShaderDefine)
Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.
public static bool HasShaderDefine(GraphicsTier tier, BuiltinShaderDefine defineHash)
Parameters
Returns
Type | Description |
|---|---|
| bool |
HasShaderDefine(BuiltinShaderDefine)
Returns true if shader define was set when compiling shaders for a given GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.
public static bool HasShaderDefine(BuiltinShaderDefine defineHash)
Parameters
Returns
Type | Description |
|---|---|
| bool |