defaultValue
Creates a FilteringSettings struct that contains default values for all properties. With these default values, Unity does not perform any filtering.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public static FilteringSettings defaultValue { get; }
Remarks
To override values at the time that you create the struct, use the FilteringSettings constructor.
This example demonstrates the syntax for creating a default struct with default values.
FilteringSettingsusing UnityEngine;using UnityEngine.Rendering;public class FilteringSettingsExample{ public FilteringSettings CreateFilteringSettings() { // Instantiate a FilteringSettings struct with the default value // (i.e., perform no filtering) FilteringSettings defaultFilteringSettings = FilteringSettings.defaultValue; return defaultFilteringSettings; }}
Additional Resources: ScriptableRenderContext.DrawRenderers, Creating a simple render loop in a custom render pipeline.