TimeUpdate.WaitForLastPresentationAndUpdateTime
Waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct TimeUpdate.WaitForLastPresentationAndUpdateTime