TimeUpdate
Update phase in the native player loop that waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct TimeUpdate
Remarks
TimeUpdate happens at the transition between two different frames.
Structs
Struct | Description |
|---|---|
| TimeUpdate.WaitForLastPresentationAndUpdateTime | Waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine. |