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Unity Engine

Unity Engine

DLSSFeatureFlags

Options that represent subfeatures of DLSS.
阅读时间1 分钟最后更新于 20 天前

Definition

[Flags]public enum DLSSFeatureFlags

Fields

Value

Description

AutoExposureIndicates whether or not to use the auto exposure for missing exposure input.
DepthInvertedIndicates whether or not to invert the depth buffer.
IsHDRIndicates whether the input buffer uses high dynamic range. If set, the input buffer is raw luminance, if not set, the input buffer is normalized color.
MVJitteredIndicates whether the input motion vectors already include camera jitter. If set, DLSS will subtract the jitter specified by DLSSCommandExecutionData.jitterOffsetX and DLSSCommandExecutionData.jitterOffsetY from the motion vectors.
MVLowResIndicates whether the input motion vector buffer is a lower resolution than the output. If set, you must specify DLSSCommandExecutionData.mvScaleX and DLSSCommandExecutionData.mvScaleY.
NoneDisables every subfeature.