positionJitter
Controls how Unity generates the detail positions.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float positionJitter { get; set; }
Remarks
Controls how to generate positioning, based on a value between ordered (0) and random (100). Lower values are less likely to cause overlaps but look more ordered and less random. High values look more random but have more overlaps and more gaps in between details.