useJitteredProjectionMatrixForTransparentRendering
Should the jittered matrix be used for transparency rendering?
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool useJitteredProjectionMatrixForTransparentRendering { get; set; }
Remarks
For descriptions of jittered projection rendering see: Camera.nonJitteredProjectionMatrix.