targetRotation
Returns the rotation of the target specified by Animator.SetTarget.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public Quaternion targetRotation { get; }
Remarks
The rotation is only valid when a frame is being evaluated after the Animator.SetTarget call. Animator.applyRootMotion must be enabled for targetRotation to be calculated.