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Unity Engine

Unity Engine

animatePhysics

When enabled, the physics system uses animated transforms from GameObjects with kinematic Rigidbody components to influence other GameObjects.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public bool animatePhysics { get; set; }

Remarks

For example, enable animatePhysics to apply velocity and friction from an animated platform to GameObjects on the platform. For velocity and friction to be applied, the platform GameObject must have a kinematic Rigidbody. To make a Rigidbody kinematic, enable the Is Kinematic property in the Rigidbody component.