cubemapConvolutionSteps
Defines how many different Phong exponents to store in mipmaps. Higher value will give better transition between glossy and rough reflections, but will need higher texture resolution.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public int cubemapConvolutionSteps { get; set; }
Remarks
Additional Resources: TextureImporterCubemapConvolution.Specular.