MultiPass
Multiple pass VR rendering.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
MultiPass = 0
Remarks
This is the reference stereo rendering path for VR. The Scene graph is traversed twice, rendering one eye at a time.
Scene culling & shadow map rendering is shared between the eyes.
Additional Resources: PlayerSettings.stereoRenderingPath.