SpriteTessellationMethod
Defines the method used to generate tight mesh for sprites.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Enum
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public enum SpriteTessellationMethod
Fields
Value | Description |
|---|---|
| DelaunaySubdivision | Use Delaunay triangulation with Subdivision. Allows specifying advanced parameters such as Outline and Subdivision detail in TextureImporter when importing Sprites. This is only valid when SpriteMeshType is set to Tight. |
| LegacyTriangulation | Use default triangulation. This is only valid when SpriteMeshType is set to Tight. |