Unified
Use full sampler precision by default, and explicitly declare when you want to use lower precision. Refer to SL-DataTypesAndPrecision for more information. In addition, half is defined as min16float on all platforms. This sets BuiltinShaderDefine.UNITY_UNIFIED_SHADER_PRECISION_MODEL when Unity compiles shaders.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
Unified = 1