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Unity Engine

Unity Engine

Unified

Use full sampler precision by default, and explicitly declare when you want to use lower precision. Refer to SL-DataTypesAndPrecision for more information. In addition, half is defined as min16float on all platforms. This sets BuiltinShaderDefine.UNITY_UNIFIED_SHADER_PRECISION_MODEL when Unity compiles shaders.
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Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Unified = 1