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Unity Engine

Unity Engine

managedReferenceFieldTypename

String corresponding to the value of the managed reference field full type string.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string managedReferenceFieldTypename { get; }

Remarks

Contains a valid value when SerializedProperty.propertyType is SerializedPropertyType.ManagedReference. This property is Read Only (you cannot write to it).
Contrary to SerializedProperty.managedReferenceFullTypename, this property returns the full static type name for the managed reference field, not the dynamic instance's type.
The full static type name string returned has the following format: "[assembly-name] [namespace.][parent-class-names][classname]" where:
  • [assembly-name]
    is the name of the assembly that contains the target type
  • [namespace.]
    is an optional (if empty) namespace followed by a '.'
  • [parent-class-names]
    is a '/' separated list of optional parent class names (in the case of nested class definitions)
  • [classname]
    is the managed reference field class name.