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Unity Engine

Unity Engine

GetDiff(long, IEnumerable<string>, Func<string, bool>)

Returns the assets that changed since a point in time.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static AssetIndexChangeSet GetDiff(long timestamp, IEnumerable<string> deletedAssets, Func<string, bool> predicate)

Parameters

timestamp

Timestamp to be compared.

deletedAssets

Any untracked deleted assets.

Predicate used to filter the asset changeset.

Returns

Type

Description

AssetIndexChangeSetChangeset.