SetShaderChunkSizeInMBForPlatform(BuildTarget, int)
Sets the default size for compressed shader variant chunks on the build target.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static void SetShaderChunkSizeInMBForPlatform(BuildTarget buildTarget, int sizeInMegabytes)
Parameters
The build target to set the shader chunk size for.
The chunk size in megabytes.
Remarks
Unity stores multiple shader variants in compressed chunks. You can use to set the maximum size of each chunk.
SetDefaultShaderChunkSizeInMBForPlatformThis parameter overrides PlayerSettings.SetDefaultShaderChunkSizeInMB on the build target.
You can use this parameter with PlayerSettings.SetShaderChunkCountForPlatform to limit the amount of memory Unity uses for shader variants.
Additional Resources: PlayerSettings.GetShaderChunkSizeInMBForPlatform.