SetShowSleepingBodies
Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
SetShowSleepingBodies(bool)
Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter.
public static void SetShowSleepingBodies(bool show)
Parameters
Remarks
Additional Resources: Rigidbody.IsSleeping, ArticulationBody.IsSleeping.
SetShowSleepingBodies(FilterWorkflow, bool)
Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter.
public static void SetShowSleepingBodies(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, bool show)
Parameters
Remarks
Additional Resources: Rigidbody.IsSleeping, ArticulationBody.IsSleeping.