ConnectToHost
Sets the Player to connect to the Editor.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
ConnectToHost = 4096
Remarks
Sets the Player to connect to the Editor and it requires BuildOptions.Development to be set. Please note that you should only use this in development.
Additional Resources: BuildPipeline.BuildPlayer