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Unity Engine


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Unity Engine


StopAssetEditing()

Ends the Asset Database's temporary paused state, allowing it to resume normal automatic imports.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void StopAssetEditing()

Remarks

This method is designed to be called after AssetDatabase.StartAssetEditing, to end the asset editing phase and complete the import of the new or modified assets.
See AssetDatabase.StartAssetEditing for more information.