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Unity Engine

Unity Engine

GetTranslationAxes(TransformPlane)

Get the used translation axes, given the specified transform plane. This is the inverse of PhysicsMath.GetTranslationIgnoredAxes. If PhysicsWorld.TransformPlane.Custom is used, PhysicsWorld.TransformPlane.XY will be used instead which may not provide the correct results.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static Vector3 GetTranslationAxes(PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)

Parameters

transformPlane

The transform plane to use.

Returns

Type

Description

Vector3The used translation axes. 0 indicates an axis is ignored whereas 1 indicates the axis is used.