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Unity Engine

Unity Engine

SetColumnDescriptors(IEnumerable<HierarchyViewColumnDescriptor>, IEnumerable<HierarchyViewCellDescriptor>, HierarchyViewState)

Creates a set of columns from a list of columns and cell descriptors. If you pass a HierarchyViewState, it overrides the default order, width, and visibility of every column.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyModule
public void SetColumnDescriptors(IEnumerable<HierarchyViewColumnDescriptor> columnDescriptors, IEnumerable<HierarchyViewCellDescriptor> cellDescriptors, HierarchyViewState state = null)

Parameters



Optional HierarchyViewState used to override the default properties of columns, such as visibility, width, and order.