文档

Unity Engine

Unity Engine

ReleasePointer

Tests whether an element captured a pointer and, if so, tells the element to release the pointer.
阅读时间1 分钟最后更新于 1 个月前

Definition

ReleasePointer(IEventHandler, int)

Tests whether an element captured a pointer and, if so, tells the element to release the pointer.
public static void ReleasePointer(this IEventHandler handler, int pointerId)

Parameters

The element which potentially captured the pointer.

pointerId

The captured pointer.

Remarks

If a pointer release is requested during the propagation of an existing event, the release takes effect only after the ongoing event has been fully dispatched and propagated.

ReleasePointer(IPanel, int)

Releases the pointer.
public static void ReleasePointer(this IPanel panel, int pointerId)

Parameters

panel

The panel that holds the element that captured the pointer.

pointerId

The captured pointer.

Remarks

If a pointer release is requested during the propagation of an existing event, the release takes effect only after the ongoing event has been fully dispatched and propagated.