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Unity Engine

Unity Engine

SetTileAnimationFlags(Vector3Int, TileAnimationFlags)

Sets the TileAnimationFlags onto the Tile at the given position.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void SetTileAnimationFlags(Vector3Int position, TileAnimationFlags flags)

Parameters

position

The position of the Tile on the Tilemap.

The TileAnimationFlags to set onto the Tile.

Remarks

Refer to Scriptable Tiles and Tilemap for more information.