maxComputeWorkGroupSize
The largest total number of invocations in a single local work group that can be dispatched to a compute shader (Read Only).
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static int maxComputeWorkGroupSize { get; }
Remarks
The product of maxComputeWorkgroupSizeX, maxComputeWorkgroupSizeY and maxComputeWorkgroupSizeZ cannot exceed this number on the current device. Note that this is the theoretical maximum. The actual limit depends on the shader complexity, so it can be lower.