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Unity Engine

Unity Engine

RenderTargetSetup

Constructs RenderTargetSetup.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

RenderTargetSetup(RenderBuffer[], RenderBuffer, int, CubemapFace, RenderBufferLoadAction[], RenderBufferStoreAction[], RenderBufferLoadAction, RenderBufferStoreAction)

Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction[] colorLoad, RenderBufferStoreAction[] colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore)

Parameters

Color Buffer(s) to set.

Depth Buffer to set.

mip


Cubemap face to render to.




RenderTargetSetup(RenderBuffer, RenderBuffer)

Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth)

Parameters

Color Buffer(s) to set.

Depth Buffer to set.

RenderTargetSetup(RenderBuffer, RenderBuffer, int)

Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel)

Parameters

Color Buffer(s) to set.

Depth Buffer to set.

mipLevel

Mip Level to render to.

RenderTargetSetup(RenderBuffer, RenderBuffer, int, CubemapFace)

Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face)

Parameters

Color Buffer(s) to set.

Depth Buffer to set.

mipLevel

Mip Level to render to.

Cubemap face to render to.

RenderTargetSetup(RenderBuffer, RenderBuffer, int, CubemapFace, int)

Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice)

Parameters

Color Buffer(s) to set.

Depth Buffer to set.

mipLevel

Mip Level to render to.

Cubemap face to render to.

depthSlice

RenderTargetSetup(RenderBuffer[], RenderBuffer)

Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth)

Parameters

Color Buffer(s) to set.

Depth Buffer to set.

RenderTargetSetup(RenderBuffer[], RenderBuffer, int)

Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mipLevel)

Parameters

Color Buffer(s) to set.

Depth Buffer to set.

mipLevel

Mip Level to render to.

RenderTargetSetup(RenderBuffer[], RenderBuffer, int, CubemapFace)

Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face)

Parameters

Color Buffer(s) to set.

Depth Buffer to set.

mip


Cubemap face to render to.