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Unity Engine

Unity Engine

RenderBuffer

Color or depth buffer part of a RenderTexture.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct RenderBuffer

Remarks

A single RenderTexture object represents both color and depth buffers, but many complex rendering algorithms require using the same depth buffer with multiple color buffers or vice versa.
This class represents either a color or a depth buffer part of a RenderTexture.

Methods

Method

Description

GetNativeRenderBufferPtrReturns the native RenderBuffer: an opaque pointer to a Unity struct that you can use with Unity's low-level native plug-in interface.