SetRayTracingIntParam
Adds a command to set an integer parameter on a RayTracingShader.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetRayTracingIntParam(RayTracingShader, string, int)
Adds a command to set an integer parameter on a RayTracingShader.
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, string name, int val)
Parameters
Remarks
Only shaders defined in the .raytrace file can access the int value you designate as the argument for this method. To make this int value accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalInt method instead.
SetRayTracingIntParam(RayTracingShader, int, int)
Adds a command to set an integer parameter on a RayTracingShader.
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, int nameID, int val)
Parameters
RayTracingShader to set parameter for.
Property name ID. Use Shader.PropertyToID to get this ID.
Value to set.
Remarks
Only shaders defined in the .raytrace file can access the int value you designate as the argument for this method. To make this int value accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalInt method instead.