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Unity Engine

Unity Engine

SetRayTracingFloatParam

Adds a command to set a float parameter on a RayTracingShader.
阅读时间1 分钟最后更新于 1 个月前

Definition

SetRayTracingFloatParam(RayTracingShader, string, float)

Adds a command to set a float parameter on a RayTracingShader.
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, string name, float val)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

name

Name of the variable in shader code.

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the float value you designate as the argument for this method. To make this float value accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalFloat method instead.

SetRayTracingFloatParam(RayTracingShader, int, float)

Adds a command to set a float parameter on a RayTracingShader.
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, int nameID, float val)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the float value you designate as the argument for this method. To make this float value accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalFloat method instead.