文档

Unity Engine

Unity Engine

GBuffer4

Deferred shading G-buffer #4 (typically occlusion mask for static lights if any).
阅读时间1 分钟最后更新于 1 个月前

Definition

GBuffer4 = 16

Remarks

Built-in deferred shaders put baked direct light occlusion into RGBA channels of this texture on platform that support at least 8 render targets.
Additional Resources: CommandBuffer.