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Unity Engine

Unity Engine

FastMemoryFlags

Control Fast Memory render target layout.
阅读时间1 分钟最后更新于 1 个月前

Definition

[Flags]public enum FastMemoryFlags

Fields

Value

Description

NoneUse the default fast memory layout.
SpillBottomSections of the render target not placed in fast memory will be taken from the bottom of the image.
SpillTopSections of the render target not placed in fast memory will be taken from the top of the image.