文档

Unity Engine

Unity Engine

CullLightmappedShadowCasters

This culling invocation should cull static objects whose shadows have been baked in lightmaps.
阅读时间1 分钟最后更新于 1 个月前

Definition

CullLightmappedShadowCasters = 1

Remarks

This flag will only be set when BatchCullingContext.viewType is BatchCullingViewType.Light, for lights that use a mixture of baked and dynamic shadows. When set, the implementation of the BatchRendererGroup.OnPerformCulling callback should skip renderers that affect lightmaps, adding only dynamic shadow casters to the BatchCullingOutput.