文档

Unity Engine

Unity Engine

Multiply

Uses a Multiply algorithm when combining friction or bounciness i.e. the product of the two values is used.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Multiply = 2

Remarks

Given two friction or bounciness values, the
Multiply
algorithm used is:
valueA * valueB
.