AllLayers
Layer mask constant to select all layers.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public const int AllLayers = -1
Remarks
This can be used in the layermask field of Physics.Raycast and other methods to select all layers.
Additional Resources: Physics.DefaultRaycastLayers, Physics.IgnoreRaycastLayer.