indexStart
This property, together with MeshLodRange.indexCount, determines which part of the whole index buffer is used by a particular Mesh LOD. The index start is relative to the sub-mesh holding the LOD. This should be a positive number or zero. Additional Resources: MeshLodRange.indexCount, Mesh.SetLod, Mesh.SetLods.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public uint indexStart { get; set; }