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Unity Engine

Unity Engine

GetWorlds(Allocator)

Get all the active PhysicsWorld. This includes the PhysicsWorld.defaultWorld so will always contain at least a single world.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static NativeArray<PhysicsWorld> GetWorlds(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsWorld>The active world results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.