startMassUpdate
Should the body update its mass properties when this shape is created. Disabling this improves performance when multiple shapes are being added to the same body. The mass of a body can then be explicitly updated by calling PhysicsBody.ApplyMassFromShapes See PhysicsShape.startMassUpdate.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public bool startMassUpdate { readonly get; set; }