hitEvents
Controls whether this shape produces hit events which can be retrieved after the simulation has completed. This only applies to kinematic and dynamic bodies. This is ignored for triggers.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public bool hitEvents { readonly get; set; }