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Unity Engine

Unity Engine

finalGatherRayCount

Controls the number of rays emitted for every final gather point. A final gather point is a lightmap texel in the final, composited lightmap. (Editor only).
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
警告
Removed. Bake with the Progressive Lightmapper. The backend that uses Enlighten to bake is obsolete.
public float finalGatherRayCount { get; set; }

Remarks

Final gather fires additional rays from the position of final lightmap texels before compositing with Enlighten Realtime Global Illumination’s lower resolution indirect lightmap. This can improve effects such as indirect shadowing and mitigate potential light leaks. When enabled, visual quality is improved at the cost of additional time required to bake the lighting.