blockAlignedPacking
Aligns UV charts in the lightmap to 4x4 texel boundaries.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool blockAlignedPacking { get; set; }
Remarks
Enabling this setting can mitigate artifacts caused by block texture compression but may reduce packing efficiency.
This setting only has an effect when using LightingSettings.LightmapPackingMethod.XAtlas.
Additional Resources: LightingSettings.lightmapPackingMethod, LightingSettings.lightmapPackingMode.