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Unity Engine

Unity Engine

hasModifiableContacts

Specify whether this Collider's contacts are modifiable or not.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool hasModifiableContacts { get; set; }

Remarks

All pairs with Colliders that have this flag set will be available to scripts via Physics.ContactModifyEvent.
Note that pairs are only notified to scripts as long as the corresponding bodies are awake. Once they fall asleep, there will no longer be any notification for such pairs.