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Unity Engine

Unity Engine

attachedRigidbody

The rigidbody the collider is attached to.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Rigidbody attachedRigidbody { get; }

Remarks

Returns null if the collider is attached to no rigidbody.
Colliders are automatically connected to the rigidbody attached to the same game object or attached to any parent game object.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Lift the rigidbody attached to the collider. GetComponent<Collider>().attachedRigidbody.AddForce(0, 1, 0); }}