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Unity Engine


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Unity Engine


ReadInts(AnimationStream, NativeArray<PropertySceneHandle>, NativeArray<int>)

Reads integer properties from the PropertySceneHandle array (handles) and stores the integers in the provided buffer. The buffer must have enough allocated space to store all values.
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Definition

public static void ReadInts(AnimationStream stream, NativeArray<PropertySceneHandle> handles, NativeArray<int> buffer)

Parameters

The animation stream.

The PropertySceneHandle array to read from.

The buffer that stores integer values.