ReadEntityIds(AnimationStream, NativeArray<PropertySceneHandle>, NativeArray<EntityId>)
Reads EntityId properties from the PropertySceneHandle array (handles) and stores the EntityIds in the provided buffer. The buffer must have enough allocated space to store all values.
阅读时间1 分钟最后更新于 22 天前
Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
public static void ReadEntityIds(AnimationStream stream, NativeArray<PropertySceneHandle> handles, NativeArray<EntityId> buffer)
Parameters
The animation stream.
The PropertySceneHandle array to read from.
The buffer that stores EntityId values.