PackAllAtlases(BuildTarget, bool)
Pack all the SpriteAtlas Assets in the Project for the particular BuildTarget.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void PackAllAtlases(BuildTarget target, bool canCancel = true)