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Unity Engine

Unity Engine

PackAllAtlases(BuildTarget, bool)

Pack all the SpriteAtlas Assets in the Project for the particular BuildTarget.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static void PackAllAtlases(BuildTarget target, bool canCancel = true)

Parameters

The target build platform.

canCancel

Whether the user can cancel the operation.