文档

Unity Engine

Unity Engine

cubemapConvolutionSteps

Defines how many different Phong exponents to store in mipmaps. Higher value will give better transition between glossy and rough reflections, but will need higher texture resolution.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
警告
Deprecated. Not used anymore. The right values are automatically picked by the importer.
public int cubemapConvolutionSteps { get; set; }

Remarks